I'd like to personally thank some
of those who have helped with getting the ZVG
running in MAME.
Thank you to...
Frank Palazzolo who
is responsible for initially incorporating
the ZVG drivers into DOS Mame. Before this,
there was no ZVG support on MAME.
Mark Perreira who
added the vector overlays needed to play Armor
Attack and Warrior. He also added colorization
to B&W games such as Star Castle and Battlezone,
where color was originally done with overlays.
Ian Boffin who
wrote the menu front-end pictured to the right.
Unfortunately all the source code was lost
in a hard disk crash! However the logo artwork
is beautiful! If worse comes to worse I'll
manually recreate those vectors by tracing
them onto some graphing paper placed over the
Chad Gray who re-wrote a menu front-end from scratch after a hard disk crash destroyed Ian Boffin's original source code. He was able to use the logo work Ian Boffin designed for his original menu, and from there create an even more versatile front-end.
Aaron Giles for
the work he's done on the Cinematronics driver,
which I have a soft spot for, having written
the original CCPU core that MAME is based on.
The MAME Team who
has incorporated all the above changes into
the MAME source code. Running the ZVG on the
newest version of DosMAME is as simple as adding "-ZVG
2" to the command line!