and White Pictures on a B&W Display
These pictures are taken on a G05-805
B&W vector games are unique in
that they cannot be properly emulated on a VGA monitor.
Even if you were to find an old B&W PC monitor
and ran MAME, the vectors would still be rendered with
stairstep effects because all PC monitors are raster
based and vectors drawn on them must be rasterized.
Even these pictures cannot display
the true look of the vectors since you will be viewing
them on a raster monitor. The only way to display the
old B&W vector games with the same look as the
original game, is on a B&W vector monitor.
If you click on the picture of the
monitor to the left, you will see a larger version
that shows some phosphor burn damage on the CRT, you'll
also notice this on a few of the close up pictures
In a attempt to get the clearest pictures
I could, these pictures were taken with the lights
dimmed. Since these B&W pictures compressed well,
I did not resize the originals from the 2048x1536 captured
by my camera. B&W vector monitors are the most
unforgiving when showing problems with vector generators,
and these images are among the best at showing off
the capabilities of the ZVG.
The ZVG is an analog vector generator
and all vectors are drawn as smooth continuous lines.
Any jagged edges and changes in intensity you see in
the vectors are artifacts of my camera, image compression,
and / or your monitor.
Click on each picture to view a larger