Color
Pictures on a B&W Monitor
These are pictures of color games
being display on a G05-805 15" B&W Vector
Monitor.
The B&W vector monitors add an
edge of crispness to the color vector games because
of their much higher resolution. So a game like Tempest,
though its color is lost, the higher resolution allows
you to see what's lurking inside the "Tanks" much
earlier than even an Amplifone monitor would allow.
Quantum's solid images appear as individual
vectors when displayed on the high resolution screen
of a B&W
vector monitor.
It's interesting to note that a digital
camera cannot take a true picture of a vector, since
digital cameras are pixel based. For instance the solid
shapes in Quantum appear solid in these
pictures as well, I would have to zoom in on individual
shapes before the resolution of my camera could show
the individual vectors. On the real monitor you
can clearly see the individual vectors that make
up Quantum's solid shapes. The vectors
used to draw solid shapes in Astarac are far enough
apart to be seen as individual vectors in these pictures.
The ZVG is an analog vector generator
and all vectors are drawn as smooth continuous lines.
Any jagged edges and changes in intensity you see in
the vectors are artifacts of my camera, image compression,
and / or your monitor.
Click on each picture to view a larger
image:
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